Showing posts with label Particle Systems. Show all posts
Showing posts with label Particle Systems. Show all posts

Saturday, December 01, 2007

Particle Systems

This graphics course has been one of the most enjoyable course I've ever taken. It is something else when you can see what your creating and fiddling around with.

My final project is going to deal with particle systems. Particle systems are what are used to render what are called "fuzzy phenomena". Examples of fuzzy phenomena are: fire, smoke, liquid...etc. These are all quite difficult to render using the conventional rendering methods. The simplest and most basic particle systems is where you represent each particle by a pixel. More complex particle systems represent the particles by 3D meshes or metaballs.

Here are examples of particle systems:



I hope to create scenes like these...