My final project is going to deal with particle systems. Particle systems are what are used to render what are called "fuzzy phenomena". Examples of fuzzy phenomena are: fire, smoke, liquid...etc. These are all quite difficult to render using the conventional rendering methods. The simplest and most basic particle systems is where you represent each particle by a pixel. More complex particle systems represent the particles by 3D meshes or metaballs.
Here are examples of particle systems:
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I hope to create scenes like these...
2 comments:
When i first saw the pictures, I thought they are yours...:D...Don't worry...It is matter of time dude.
So, I had the chance to work on particle systems for a short period, and i came accross a DirectX book that has a devoted chapter for Particle Systems..As far as i remember, It is "Special Effects Game Programming with DirectX"...Keep it up
Thanx man. Yeh I heard of that book. I did actually create particle systems in the end el humdulilah. But I was using openGL. I think a friend of mine gave me that book. Ill check it out. Thanx again,
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